
Regular Category : Lower Secondary
Theme: TREASURE HUNT (LOWER SECONDARY SCHOOL)
The robot is required to trace the tracked line from the starting point, knock down an aluminium tin, then secure and carry another aluminium tin to the finish line.

Playing Field Specifications
- The court is made of various materials such as wood, plastic, aluminium tin, etc. and may be painted according to each competition’s specific needs.
- The court is 2440 mm (L) X 1220 mm (W).
- The base of the court is white with black and red lines of 20 mm wide.
- The start box is 600 mm (L) X 400 mm (W).
- There are 2 boxes on the court. The size of each box is 400 mm (L) X 300 mm (W) X 90 mm (H).

- There are 2 aluminium tins (loaded) on the court. The size of each tin is 65 mm (D) X 115 mm (H).
- The wall is 1600 mm (L) X 18 mm (W) X 120 mm (H).
- The finish line is 600 mm (L) X 20 mm (W).
Rules and Regulations
- The time given for the robot to complete the mission is 2 minutes. Time is measured at the point the robot starts. The judge will give the signal to start.
- The maximum dimensions of the robot before it starts must be not more than 250 mm X 250 mm X 250 mm. After robot starts, the dimension of the robot is not restricted.
- The robot must start in the start box. Any part of the robot is not allowed to exceed the start box before it starts.
- To move around in sector A, the robot must follow the black or red line. The robot must be immediately stopped by its operator when the judge declares that it has miss-tracked. (Miss-track means all wheels of the robot are on one side of the black or red line.)
- The robot has one chance to complete the mission. If a contestant touches the robot once it has started or the robot miss-tracks, the game is over.
- The robot must follow the track from the start box, trigger all three switches according to the sequence A, C and then B. The sequence of the switches is fixed.
- To trigger the switch, the robot must follow the black line and touch the wall. The robot must trigger ALL three switches in the correct sequence.
- After triggering the switches, the robot must knock down the aluminium tin in sector A. The position of the aluminium tin is fixed.
- After knocking down the aluminium tin in sector A, the robot will move on to the next sector and secure the aluminium tin in sector B. The aluminium tin will be randomly placed on one of the circles in sector B.
- Two boxes will be randomly placed on 2 of the segments in sector C.
- The robot must carry the aluminium tin to the finish line.
Scoring
- Mission Points
- Triggering the switches in the correct sequence = 20 points
- Knocking down the aluminium tin in sector A = 10 points
- Passing through sector A into sector B = 10 points
- Aluminium tin leaves sector B = 10 points
- Passing through sector B into sector C = 10 points
- Robot passes the finish line completely= 10 points
- The aluminium tin passes the finish line completely = 10 points
- Robot passes the finish line completely together with the aluminium tin without knocking any of the boxes out of the playing field = 20 points
- Total score
- 10 points (passing through sector A into sector B) + 20 points (triggering the switches in the correct sequence) + 10 points (knocking down the aluminium tin in sector A) + 10 points (passing through sector B into sector C) + 10 points (aluminium tin leaves sector B) + 10 points (aluminium tin passes the finish line completely) + 10 points (robot passes the finish line completely) + 20 points ( robot passes the finish line completely together with the aluminium tin without knocking any of the boxes out of the playing field) = 100 points
- If the robot is not able to complete the mission, marks are given accordingly.
- In the event of a tie, the ranking is decided by the time recorded.
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